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How to create a texture set



How to create a texture set?

  • Modify the images (files with .jp2 or .png extension). It is very important, that all the files with .txf extension remain as they are. Altering these files is not recommended and may result in odd drawing behaviour.
  • Don't change the base name of any file (i.e. the filename without the extension). The names are important for the game to find the images you want to replace.
  • You may change the size of the images to increase details, but the aspect of the image needs to remain the same. Furthermore, all images need to have width and height to be power of 2 (i.e. 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, ...) The maximum size is limited by the graphics card (and the graphics card memory) and must not exceed 2048. We recommend to leave the image size as it is (or by max double width and height to be on the safe side).
  • Supported file formats are: JP2 and PNG. You may change the fileformat from jp2 to png or vice-versa. It's just a matter of compression and filesize (which should be held small). So if you are kind, try both formats and use the one with smaller filesize.

How to test a texture set?

  • All modded images are loaded from the ActiveMod subdirectory within the Mod folder. Its location depends on either your installation directory (Windows XP) or your windows user directory (Windows Vista). The easiest way to find it, is to check the start menu for the "Open mod folder" shortcut.
  • Put all your modded images (again, including the required .txf files) into that ActiveMod folder and start playing as usual. The modified images will then get used and applied instead of our ones.
  • Images may also be edited and applied on-the-fly while playing. Just edit and save images inside the ActiveMod and then press Alt-R. The images get reloaded immediately then.

How to share a texture set?

  • When finished editing the images, create a .zip file containing the altered ones plus the corresponding .txf files. We recommend to add a preview of your Mod that gets shown on Gamerotica, by including an image named preview.jpg within the zip. The name of the .zip is not important, name it as you want.
  • Upload your .zip to the community here. The zip's size must not exceed 20 MB.

Important Notices

  • The uploaded zip gets checked for its content. Do not include any additional files and/or folders except the modded images and .txf's to avoid that your upload gets rejected.
  • Your mod will get checked by Gamerotica staff. We decide if the mod makes it into the community. Approvement is not a problem, as long as the images are not offending or contain illegal parts.
  • Do not use copyrighted material for modding to prevent legal troubles for yourself and/or Gamerotica.
Rating:
105 Stars
Category: Gamerotica Guide
Views: 19969
Date Added: Apr 9, 2009
Last Modified: Jun 17, 2009

comments
by ram00s Nov 2, 2009

hiiiiiiiiii

by Evilord Dec 15, 2009

i dont have an \"open mod folder\" shortcut in the start menu. i cant find the texture sets.

by devilangel Jan 9, 2010

i just see the folder $PLUGINSDIR and $[35] and no pictures of the items in it, someone can help me?

by oscar10000 Jan 21, 2010

dont not find the file active mod

by oscar10000 Jan 21, 2010

dont not find thhe file activemod

by creative3d Apr 15, 2009

very well set out guide .. impossible not to understand

by cicashov Apr 29, 2009

Please tell me you were joking.

by BeeJay Apr 15, 2009

Spelling: \'buyed\' should be \'bought\' ;p

by nikske Apr 16, 2009

i don\'t find the textures while playing, neither in the customizer. HELP!

by Fred11 Dec 14, 2009

by Fred11 Dec 14, 2009

by cicashov Apr 29, 2009

Same, can\\t find textures in game, after loading in MOD.

by cicashov Apr 29, 2009

I\\m NOT from M.I.T, so can someone PLEASE tell me how to do this in laymans term.

by wogworgr Apr 29, 2009

Hmm strange. Should be just to drag the png and txf file into the activemod folder and its done. Are the filenames correct? For example; F_Top001_White.png must be named that, and not F_Top001_White11.png.

Its a downloaded texure or one you created yourself?

by golfgt Jun 9, 2009

by golfgt Jun 10, 2009

Wie kann ich die news herunterladen?

by Kaede007 Jun 11, 2009

i really don\'t understand ._.

by erssol Jun 14, 2009

I keep getting this:

Texture ZIP file: not a ZIP file application/force-download

What did I do wrong? PM me please.

by jenniferdiamond Jul 9, 2009

Did I understand correctly; you shouldn\'t rename the original file, but name the mew file something else, right? How to you get .txf file for det png or jpg you\'ve just made? Maybe I\'m just being silly, but I ask anyway. Better safe then sorry, I say...

by jenniferdiamond Jul 9, 2009

If anyone reads this I would be gratful if they could pm me with some further details. What I\'m wondering about is:
-Do I copy the original image file into another folder named \"mymod\" or similar
and remake that file without changing the original filename?
-What do I do with txf files and how do I make a new one to fit my remade image
file? Do I just copy the original into my new folder?
-Am I to ut my new selfmade texture-folder directly into the \"mod\" or the
\"AcriveMod\" folder?
-Do I need to make a zip file for it to work or is that just for uploading the
textures?

I really appritiate anyone taking the time to help me, because I realy want to start making some textures of my own...

by ulibapic Oct 6, 2009

Eine Anleitung in deutsch we nicht schlecht. kann mir jemand weiter helfen?



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