How to create a texture set?
- Modify the images (files with .jp2 or .png extension). It is very important, that all the files with .txf extension remain as they are. Altering these files is not recommended and may result in odd drawing behaviour.
- Don't change the base name of any file (i.e. the filename without the extension). The names are important for the game to find the images you want to replace.
- You may change the size of the images to increase details, but the aspect of the image needs to remain the same. Furthermore, all images need to have width and height to be power of 2 (i.e. 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, ...) The maximum size is limited by the graphics card (and the graphics card memory) and must not exceed 2048. We recommend to leave the image size as it is (or by max double width and height to be on the safe side).
- Supported file formats are: JP2 and PNG. You may change the fileformat from jp2 to png or vice-versa. It's just a matter of compression and filesize (which should be held small). So if you are kind, try both formats and use the one with smaller filesize.
How to test a texture set?
- All modded images are loaded from the ActiveMod subdirectory within the Mod folder. Its location depends on either your installation directory (Windows XP) or your windows user directory (Windows Vista). The easiest way to find it, is to check the start menu for the "Open mod folder" shortcut.
- Put all your modded images (again, including the required .txf files) into that ActiveMod folder and start playing as usual. The modified images will then get used and applied instead of our ones.
- Images may also be edited and applied on-the-fly while playing. Just edit and save images inside the ActiveMod and then press Alt-R. The images get reloaded immediately then.
How to share a texture set?
- When finished editing the images, create a .zip file containing the altered ones plus the corresponding .txf files. We recommend to add a preview of your Mod that gets shown on Gamerotica, by including an image named preview.jpg within the zip. The name of the .zip is not important, name it as you want.
- Upload your .zip to the community here. The zip's size must not exceed 20 MB.
Important Notices
- The uploaded zip gets checked for its content. Do not include any additional files and/or folders except the modded images and .txf's to avoid that your upload gets rejected.
- Your mod will get checked by Gamerotica staff. We decide if the mod makes it into the community. Approvement is not a problem, as long as the images are not offending or contain illegal parts.
- Do not use copyrighted material for modding to prevent legal troubles for yourself and/or Gamerotica.
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Gamerotica Guide
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| Date Added: |
Apr 9, 2009 |
| Last Modified: |
Jun 17, 2009 |
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http://www.gamerotica.com/modules.php?name=Forums&file=viewtopic&p=33349#33349
To get the \"thriXXX_basic_1\" package in your game \"Mod\", just do it : place your zip (don\'t unzip it) archive there : \"your hard disk\":\\Program Files\\thriXXX\\3D SexVilla 2 - Everlust\\Mod. Then, lauch the game and your package will appear.
..and for the one posting this guide..sorry but it seems your skipping the most importen part of the guide. Getting the CUSTOMERS started from basic.
Guides normal starts from basic. DOwnload, where and how to download it, how to make it come into the game....THEN this guide starts..skipping the most importen for the creators trying to learn this. =.=
Sorry, i tend to get pissed of when i use alot of money in a game and the provider dont take me/us seriouse..
Then main guide is clearly wroten by some total nerd and dont understand to write in a level where there customers are. Yes some of you figured it out, i know but i think i talk for a bigger group of customers here.
So i have still not figured this out and iam not going to use 4-5 hours scouting the net to find out what i should learn here. So no Outfit creation for me ill guess.
Primo, what O.S.(operating system) are you using(VIsta,Xp,windows7)
For Xp user the folder is located in :\\\\Program Files\\\\thriXXX\\\\3D SexVilla 2 - Everlust\\\\Mod
For Vista and 7 users the mod folder is found only if you can see hidden files
click on you harddrive/users/appdata(hidden)/roaming/thrixx....
To create textures: You will need to modify the txf file in order to be able to see trhough cut of parts of your textures ,otherwise it stays opaque white where you removed cloth.
To do so, open the txf file with notepad, and you will see something like \"RGB_888\" \"opaque\" replace with \"RGBA_8888\" \"AlphaBlend/WriteZ\"
now you will be able to see through the textures when you cut a part of of it
I personnaly use photshop to make my textures but there are other free programs you can use to make layers
open the texture you want to modify with your image editing program,make sure your texture is something like this for any clothing textures
512x512 pixels, 1024x1024 pixels, its located in the image tab of photoshop go to image size and set your values using those proportions
have fun creating
No the saving part...
You have to keep the exact same name as the original texture had and you must save it as a .png file to be able to make it work
same goes for the txf file
they have to keep exat same names
put your new texture.png and texture.txf(modified) files in a folder that has the name of your new texture, (must have a zipping program installed(winzip,winrar) select both files ,right click and select add to archive
it will ask you as a zip or rar, select zip
voila your very first texture ready to go and try :)
put the new zip file in the folder we discussed at the begining of this comment
start you game, go into settings, the last tab (paint palette icon) is mods
select yes to your texture option
start a new game and behold your creation :)
Hope it helps :)
let me know if you need further help :)
how do i change the tex ?
do i need a progrem for this?
& if not then how ?
please HELP
you will see something like \"RGB_888\" \"opaque\" replace with \"RGBA_8888\" \"AlphaBlend/WriteZ\"
save , not save as, just save
to modifiy textures,you need an image editing program with layer abilitys (to put an image on top of an other but exactly as you want it :) I used photoshop for my textures, but there are other very good programs available for free online
you could try gimp out maybe
Its a downloaded texure or one you created yourself?
Why this message, I send a body texture, I do not endurstand.
Texture ZIP file: not a ZIP file application/force-download
What did I do wrong? PM me please.
-Do I copy the original image file into another folder named \"mymod\" or similar
and remake that file without changing the original filename?
-What do I do with txf files and how do I make a new one to fit my remade image
file? Do I just copy the original into my new folder?
-Am I to ut my new selfmade texture-folder directly into the \"mod\" or the
\"AcriveMod\" folder?
-Do I need to make a zip file for it to work or is that just for uploading the
textures?
I really appritiate anyone taking the time to help me, because I realy want to start making some textures of my own...
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